Parsec
Low-latency remote access for initial configuration and live troubleshooting.
Remote access, HWiNFO telemetry, local dashboard exposure and controlled gameplay capture for identifying CPU, GPU, memory, thermal, power and frame-time constraints.
Download the required components before starting the diagnostics session.
Low-latency remote access for initial configuration and live troubleshooting.
Provides CPU, GPU, memory, power and temperature telemetry through shared memory.
Browser interface for live telemetry, session data and analysis exports.
Standalone Windows executable for temporary HTTPS access to the local dashboard.
Complete the steps in order. Checklist state is stored locally in the browser.
Install Parsec on the Windows host and enable hosting.
HWiNFO must remain running for the duration of the diagnostics session.
Extract the repository and start the included launcher.
powershell -ExecutionPolicy Bypass -File .\hwinfo-performance-lab.ps1
Place tmole.exe in a local folder and run it from PowerShell.
.\tmole.exe 8080
Capture representative gameplay only. Keep loading screens, menus and idle desktop periods outside the measured lap.
Correlate FPS and frame time with utilization, thermals, clocks, power and resource-limit signals.
Verify the local telemetry path first, then the tunnel and remote-access layer.
| Symptom | Resolution |
|---|---|
| No sensor data | Confirm HWiNFO64 is running in Sensors-only mode and Shared Memory Support is enabled. Restart win-stat-server afterward. |
| localhost:8080 unavailable | Confirm the PowerShell/BAT process is still running. If the port is occupied, start the server with -Port 8081 and expose the same port through Tunnelmole. |
| tmole.exe not recognized | Run it from its directory using .\tmole.exe 8080 unless that directory has been added to PATH. |
| Tunnel URL does not load | Verify http://localhost:8080 works locally first. |
| FPS changes during Parsec connection | Disconnect Parsec before the final performance sample when possible. |
| Mixed desktop and gameplay data | Use a dedicated lap and start it only after entering the representative gameplay scene. |